In 2024, Telegram's tap-to-earn gaming saw a meteoric rise and abrupt decline. Starting with Notcoin, which attracted 35 million players with its simple tap-to-earn model, the space thrived until a series of mismanaged airdrops and player dissatisfaction took hold. Notcoin's success led to the launch of Hamster Kombat, which combined tapping mechanics with a management sim, boasting hundreds of millions of players. However, the subsequent airdrop ended in disillusionment as players received negligible token rewards. Other games faced similar issues; for instance, Catizen altered eligibility for airdrops at the last minute, favoring paying players. As more games launched with disastrous token outcomes, player engagement dwindled. By the year's end, developers struggled to justify token valuations and retain user interest. The rapid growth of Telegram gaming highlighted the underlying issues within crypto gaming, prompting discussions about its viability. Experts suggest future games must evolve beyond simplistic tapping to capture lasting player interest.

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